Navigation got a lot of love in Godot 4.1 with completely reworked obstacle avoidance. Agents can now have priority and push others away. It works great for groups of units or when NPCs need to cross paths.
— GDQuest (@NathanGDQuest) July 8, 2023
Free and open-source feature demos: https://t.co/V6YtWoReWf pic.twitter.com/4UjwQ36jVM
What's up with that weird Las Vegas Sphere 😭 #GodotEngine https://t.co/DbT2KTxGTw pic.twitter.com/cT6pXyJb1b
— antourenein 🍇 (@antourenein) July 6, 2023